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    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
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    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
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        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
                
    There are any number of "resheader" rows that contain simple 
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    Each data row contains a name, and value. The row also contains a 
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    text/value conversion through the TypeConverter architecture. 
    Classes that don't support this are serialized and stored with the 
    mimetype set.
    
    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
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    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
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          <xsd:element name="assembly">
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              <xsd:attribute name="alias" type="xsd:string" />
              <xsd:attribute name="name" type="xsd:string" />
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          </xsd:element>
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  <resheader name="version">
    <value>2.0</value>
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  <data name="AboutTheGame" xml:space="preserve">
    <value>How to play this game</value>
  </data>
  <data name="Back" xml:space="preserve">
    <value>Back</value>
  </data>
  <data name="BuildMap" xml:space="preserve">
    <value>Build map</value>
  </data>
  <data name="ConfirmDeleteMap" xml:space="preserve">
    <value>Are you sure that you want to delete the selected map?</value>
  </data>
  <data name="ConfirmEndSession" xml:space="preserve">
    <value>Are you sure you want to end this session?</value>
  </data>
  <data name="ConfirmExitSample" xml:space="preserve">
    <value>Are you sure you want to exit this game?</value>
  </data>
  <data name="ConfirmForceStartGame" xml:space="preserve">
    <value>Are you sure you want to start the game,
even though not all players are ready?</value>
  </data>
  <data name="ConfirmLeaveSession" xml:space="preserve">
    <value>Are you sure you want to leave this session?</value>
  </data>
  <data name="ConfirmMarketplace" xml:space="preserve">
    <value>Online gameplay is not available in trial mode.
Would you like to purchase this game?</value>
  </data>
  <data name="ConfirmQuitGame" xml:space="preserve">
    <value>Are you sure you want to quit this game?</value>
  </data>
  <data name="ConfirmSignIn" xml:space="preserve">
    <value>You need to sign in with an online gamer profile to be
able to purchase this game, do you want to sign in?</value>
  </data>
  <data name="ControllerSettings" xml:space="preserve">
    <value>Controller settings</value>
  </data>
  <data name="CreateSession" xml:space="preserve">
    <value>Create Session</value>
  </data>
  <data name="Credits" xml:space="preserve">
    <value>Credits</value>
  </data>
  <data name="DeleteMap" xml:space="preserve">
    <value>Delete map</value>
  </data>
  <data name="EditMap" xml:space="preserve">
    <value>Edit map</value>
  </data>
  <data name="EndOfGame" xml:space="preserve">
    <value />
  </data>
  <data name="EndSession" xml:space="preserve">
    <value>End Session</value>
  </data>
  <data name="ErrorDisconnected" xml:space="preserve">
    <value>Lost connection to the network session</value>
  </data>
  <data name="ErrorGamerPrivilege" xml:space="preserve">
    <value>You must sign in a suitable gamer profile
in order to access this functionality</value>
  </data>
  <data name="ErrorHostEndedSession" xml:space="preserve">
    <value>Host ended the session</value>
  </data>
  <data name="ErrorNetwork" xml:space="preserve">
    <value>There was an error while
accessing the network</value>
  </data>
  <data name="ErrorNetworkNotAvailable" xml:space="preserve">
    <value>Networking is turned
off or not connected</value>
  </data>
  <data name="ErrorRemovedByHost" xml:space="preserve">
    <value>Host kicked you out of the session</value>
  </data>
  <data name="ErrorSessionFull" xml:space="preserve">
    <value>This session is already full</value>
  </data>
  <data name="ErrorSessionNotFound" xml:space="preserve">
    <value>Session not found. It may have ended,
or there may be no network connectivity
between the local machine and session host</value>
  </data>
  <data name="ErrorSessionNotJoinable" xml:space="preserve">
    <value>You must wait for the host to return to
the lobby before you can join this session</value>
  </data>
  <data name="ErrorTrialMode" xml:space="preserve">
    <value>This functionality is not available in trial mode</value>
  </data>
  <data name="ErrorUnknown" xml:space="preserve">
    <value>An unknown error occurred</value>
  </data>
  <data name="Exit" xml:space="preserve">
    <value>Exit</value>
  </data>
  <data name="FindSessions" xml:space="preserve">
    <value>Find Sessions</value>
  </data>
  <data name="GamePadControl" xml:space="preserve">
    <value>Gamepad control</value>
  </data>
  <data name="HostSuffix" xml:space="preserve">
    <value> (host)</value>
  </data>
  <data name="JoinSession" xml:space="preserve">
    <value>Join Session</value>
  </data>
  <data name="KeyboardControl" xml:space="preserve">
    <value>Keyboard control</value>
  </data>
  <data name="LeaveSession" xml:space="preserve">
    <value>Leave Session</value>
  </data>
  <data name="Loading" xml:space="preserve">
    <value>Loading</value>
  </data>
  <data name="Lobby" xml:space="preserve">
    <value>Lobby (16 player)</value>
  </data>
  <data name="LocalMultiplayer" xml:space="preserve">
    <value>Local game (16 players)</value>
  </data>
  <data name="MainMenu" xml:space="preserve">
    <value>Avatar Block War</value>
  </data>
  <data name="MessageBoxUsage" xml:space="preserve">
    <value>
A button, Space, Enter = ok
B button, Esc = cancel</value>
  </data>
  <data name="MessageGamerJoined" xml:space="preserve">
    <value>{0} joined</value>
  </data>
  <data name="MessageGamerLeft" xml:space="preserve">
    <value>{0} left</value>
  </data>
  <data name="NetworkBusy" xml:space="preserve">
    <value>Networking...</value>
  </data>
  <data name="NoSessionsFound" xml:space="preserve">
    <value>No sessions found</value>
  </data>
  <data name="Options" xml:space="preserve">
    <value>Options</value>
  </data>
  <data name="Paused" xml:space="preserve">
    <value>Paused</value>
  </data>
  <data name="PlayerMatch" xml:space="preserve">
    <value>Xbox LIVE (16 players)</value>
  </data>
  <data name="QuitGame" xml:space="preserve">
    <value>Quit Game</value>
  </data>
  <data name="Respawn" xml:space="preserve">
    <value>Respawn</value>
  </data>
  <data name="ResumeGame" xml:space="preserve">
    <value>Resume Game</value>
  </data>
  <data name="ReturnToLobby" xml:space="preserve">
    <value>Return to Lobby</value>
  </data>
  <data name="Settings" xml:space="preserve">
    <value>Game settings</value>
  </data>
  <data name="SinglePlayer" xml:space="preserve">
    <value>Single player</value>
  </data>
  <data name="SystemLink" xml:space="preserve">
    <value>System Link (16 players)</value>
  </data>
</root>